//
//  GamePlay.h
//  TheifRunning
//
//  Created by Lion on 6/12/14.
//  Copyright (c) 2014 Apportable. All rights reserved.
//

#import "CCNode.h"

#define WeakSelf(__var__) __unsafe_unretained typeof(*self) *__var__ = self
#define WeakNode(__var__,__node__) __unsafe_unretained typeof(*__node__) *__var__ = __node__


@interface GamePlay : CCNode <CCPhysicsCollisionDelegate>

@end
